User:Cement Plant

Neuromod Division

 * Foyer - 1, in display case. January will guide you right to it as part of main storyline


 * Foyer - 1, in destroyed December, part of Who is December? side mission


 * Volunteer Testing - 2, in Neuromod Installation and Testing room, requires ???

Talos 1 Lobby

 * TranStar Exhibit - 1, in display case


 * TranStar Exhibit - 1, secret safe in alarm bell. Part of Talos Smuggling Ring side mission


 * Morgan Yu's Office - 3, on your desk


 * Morgan Yu's Office - 3, in the safe(Preorder Bonus only)


 * Morgan Yu's Office - 1, given by January after completing Through a Glass Darkly


 * Psychotronics entrance - 4, in locked safe. Requires General Access Card(Through a Glass Darkly)


 * I.T. Security - 1, in cabinet on the wall in the office. Requires either Hack I or General Access Card(Through a Glass Darkly) Technically you could also just break the Looking Glass in your office and skip the General Access Card


 * Trauma Center - 1, on the body of Luther Glass, on the operating table


 * Trauma Center - 3, DeVries safe, code in the quarantine room on the wall, requires ???


 * Trauma Center - 3, secret safe in Kohl's office, part of quest, A C B A C
 * Sales Division - 4, behind desk of Yuri Kimura, part of quest Stolen Neuromods


 * Security Station - 4, left of Elias Black's desk

Total amount of Neuromods available before entering Hardware Labs without "sequence breaking": 18, 15 without the Preorder bonus, -1 if no Hack I(which requires 1 Neuromod itself)

Total Neuromods required for The Plan: 3(Materials Expert) + 5(Physician I + Necropsy) +7(Repair I, Suit Modification I, Suit Modification II) = 15

You get a Neuromod pretty much right after entering Hardware Labs(the one in display case) so you can stick to The Plan even if you don't have the Preorder Bonus.

With Preorder Bonus, grab Conditioning(probably as first one in Neuromod Division Foyer), Hack I(pays for itself) and Leverage I(throwing explosive stuff is useful, but otherwise deal with blockades using Recycling nades)

Hardware Labs

 * Thorstein's Office - 2, in a briefcase on the floor


 * Security Office checkpoint - 1, in a display case on the junction


 * Demonstration theater - 1, on the body of Gregory Kepner, up in the rafters


 * Demonstration Stage - 1, in briefcase on the floor, dropped by ??? before he dies


 * Atrium - 1, secret safe in alarm bell. Part of Talos Smuggling Ring side mission


 * Machine Shop - 1, on body of Peter Coleman on the center cargo lift


 * Machine Shop - 2, in the Storage Room


 * Machine Shop - 1, in the blocked off area below the Fabricator


 * Combustion Lab - 2, in a safe in the breach


 * Combustion Lab - 2, on the body of Lorenzo Calvino, in the breach


 * Dr. Calvino's Lab - 2, Calvino's secret stash

The Plan: 3(Dismantle) + 4(Repair II) = 7. And you're set.

Psychotronics

 * Clean Room Preparation - 2, on the body of Janos Jozef, where you find the Psychoscope


 * Director Kelstrup's Office - 2, in safe, code given by Alex


 * Behavioral Testing - 2, on table outside test chamber door


 * Annalise Gallegos Office - 1, on the desk next to her body


 * Armory - 1, on the body of Demian Linn inside


 * Morgue - 2, near the body of Sylvain Bellamy

G.U.T.S.

 * Research level - 1, in the tunnel between Hack II locked door and electrical malfunction(?), inside a Monitor Station, in a supply crate


 * Magnetosphere - 2, in the main chamber, on the body of Anders Kline

Arboretum

 * G.U.T.S. Access - 1, on the body of Jia Kyung-Ho


 * Crews Quarters Access - 1, on the chess set next to body of Iris Stein


 * Alex Yu's Office - 1, on display on Alex's desk


 * Alex Yu's Office - 2, in secret safe, code on December's remains in Neuromod Division


 * Talos Lobby Access - 1, secret safe in alarm bell. Part of Talos Smuggling Ring side mission

Crew Quarters

 * Concierge - ?, in the Mail Room

And here is where IGN guide abruptly ends. Need another source.