Looking Glass

The Looking Glass is a technology invented on Talos I, featured in Prey (2017).

Overview
Invented by Lorenzo Calvino, Looking Glass refers to both the hardware - the thin sheet of electronic glass - and the software that brings it to life. Looking Glass displays are holographic, and can simulate depth to a realistic degree. The technology is used for communications, personal recordings, decoration, entertainment, and for experiments in the Simulation Labs in the neuromod division.

Known Hardware

 * Calvino's prototype network aboard Talos I; conference screens could be found in the lobby, hardware labs, psychotronics, and the arboretum.
 * Ornamental scenery panes in the neuromod division, arboretum, and Calvino's cabin in crew quarters
 * The bridge's large screens used to display the visuals captured by the Talos I's exterior ring's station-facing cameras
 * Calvino's peripheral screens in his lab and cabin
 * Spare panes in the large storage space near the arboretum-lobby threshold
 * Calvino's prototype Looking Glass visor (LGV), a virtual reality engine and headset that he planned to use to try to counteract his memory loss
 * LGV 2.3 system used by Peter aboard his lunar satellite module; likely copied or reverse-engineered from a TranStar LGV by Kasma Corp.
 * LGV V3.1 system used by Alex Yu and his colleagues in an experiment to teach the Typhon empathy; idea proposed by Morgan Yu with covert knowledge of Calvino's prototype LGV

Trivia

 * The name Looking Glass is a direct reference to Looking Glass Studios, the developers of the System Shock series, to which this game is a spiritual successor.
 * Looking Glass panes are not resistant to impact, but the ones in the Yu brothers' offices can be repaired at the touch of a button. Other ones seem to fix themselves to varying degrees.