Prey (2017)

Prey (2017) is an upcoming first-person shooter video game developed by Arkane Studios and published by Bethesda Softworks. Originally developed by Human Head Studios, the game would have been the sequel to the 2006 video game Prey, The game resurfaced in 2016 as a "reimagining of the IP", with Arkane Studios Austin office being the game's lead developer. The game is set to be released for Microsoft Windows, PlayStation 4 and Xbox One on May 5 2017.

Gameplay
Prey is a first-person shooter with role-playing game elements and strong narrative, inspired by System Shock 2. The player takes the role of Morgan Yu, a human aboard a space station with numerous hostile aliens. The player will be able to select certain attributes of Yu, including gender, and decision made by the player will affect elements of the game's story. To survive, the player controls Yu to collect and use weapons and resources aboard the station to fend off and defeat the aliens. Prey will not be an open-world game but will feature open-level gameplay similar to Arkane's Dishonored

Plot
As Morgan Yu, the subject of morally dubious experiments designed to improve the human race, you awaken aboard the Talos I in the year 2032 and must uncover the secrets hiding in the depths of the space station while being hunted by the mysterious alien force known as Typhon that has taken over. Morgan has to rely on the tools he finds on the station – along with his wits, weapons and mind-bending abilities – to combat the growing threat and, hopefully, survive.

Development
On 12 June 2016, Bethesda announced at their E3 press conference a reboot of Prey, also titled Prey. The game's development is currently led by Arkane Studios CEO and director Raphael Colantonio and his team in Austin. More infomation on the game is set to be revealed at QuakeCon 2016. Chris Avellone has also confirmed to be working on the project. The new Prey is not a true sequel but instead a "a reimagining of the IP", according to Colantonio. The teaser trailer shown during E3 2016 showed the game's protagonist in something like "a space horror version of Groundhog Day", according to CNet's Seamus Byrne. Bethesda's vice president of marketing Pete Hines explained that the new game has no elements from the cancelled Prey 2 outside of the player facing against aliens. Hines explained that Arkane evaluated the Prey property to its core and built up a new game around it, calling it more a psychological game rather than a horror one.