Technopath

The Technopath is a hostile Typhon species encountered on Talos I during Prey (2017) and Pytheas moon base during Prey: Mooncrash.

Overview
Spawned by the Weaver using one or more Operators, the Technopath can manipulate machinery aboard the Talos I. The Technopath can control and manipulate both the physical hardware and software of any mechanical or technological device it has encountered at this time at will. Reports show that the Technopath appeared differently than the other Typhon organisms. Personnel reports show that the first signs of the Technopaths appearing were software glitches and hardware rewiring that appeared out of nowhere, no Typhon material was detected at this time.

By the time of the outbreak, the Technopaths fully emerged into the multiple Operator conglomerates with Typhon material and occasionally Turrets built into their bodies. Technopaths seem to be only able to completely control technology when it is near its physical avatar, otherwise it appears to only interact with other computers as other computers would. This Typhon was not seen by TranStar scientists until the outbreak that took hold of Talos I.

Design
The Technopath is similar in appearance to the Telepath, but with a blue eye, a more cubic look, and an Operator jutting out.

Related Quests
Technopaths have scripted encounters that are triggered during certain quests. Its scripted appearances in quests are shown below:
 * Lift Interference
 * Deep Storage (Quest)

Description
EXCERPT FROM THE ENGINEERING DATABASE: Maintenance log #1546-011735 Filed by: Carlos Popinga

It took forever, but repairs to Arboretum airlock doors are finally complete. I think someone's been tampering with the electronics up there. When I popped open the control box, the whole thing looked like someone had been at it with a soldering iron, just a bunch of crossed wires - stuff that's not even supposed to be in there. The programming was all wonky, too. I had to wipe it clean and reinstall.

I'll have to bring up an Engineering Operator to clean up the rest of this. I'm filing a report with security about this, too. We have enough junk malfunctioning around here.

MORGAN'S NOTES/PETER'S NOTES: Takes control of nearby tech. If this thing gets ahold of turrets, you're dead. Shrugs off GLOO. Prefers to keep away from enemies. Stun or Nullwave it to get in close.

Abilities
When the player receives the Psychoscope, they can scan Technopaths for the following abilities:
 * Electrostatic Burst I, II and III
 * Remote Manipulation I, II and III
 * Machine Mind I, II and III

Strategy

 * The Technopath's main attack is to place a small orb in proximity to its target, which creates an effect similar to a damaged electrical conduit for several seconds. The bolts of electricity from these ignore armor and can deactivate weapons such as GLOO Guns and Q-Beams temporarily, in the same manner as the Voltaic Phantom. Shotguns and similar weapons are unaffected. Hitting it with an EMP will prevent it from using this attack for a short time.
 * Kinetic Blast is extremely effective against the Technopath, especially if it is using turrets since the blast will likely destroy them. Psychoshock is also very effective, and combined with EMPs or the Backlash ability Morgan can easily close with the Technopath and kill it with the Shotgun.
 * The Q-Beam is initially highly ineffective as it is vulnerable to being disabled, slows Morgan drastically when firing, and takes two full magazines to kill the creature. When upgraded, however, it is very good at dealing with these creatures.
 * As with other mechanical foes, the Disruptor Stun Gun deals bonus damage to the Technopath.
 * Any turrets, hacked or not, will be instantly picked by the Technopath even if they were not deployed, unless you place them where the Technopath can't reach them (such as closed rooms) or the Turret is not in condition to fight (Broken Turrets). Turrets that have been controlled by a Technopath will remain hostile after it has been defeated, even if they were destroyed and then repaired, and will need to be hacked to place them back on Morgan's side.
 * The GLOO Cannon, despite what the game says, can be a very useful tool against a Technopath. If it is up high enough when immobilized, it will plummet to the ground and sustain falling damage. It may even be possible to kill a Technopath at full health if it falls far enough.

Gallery
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