Mimics are small Typhon which can camouflage themselves to look like inanimate objects in their environment, such as office chairs or garbage cans. They can also be seen attempting to arrange themselves into humanoid shapes, out of curiosity or threat display. Like all Typhon, they are composed of a shiny black semi-vaporous substance, which is shaped into central mass with four tentacle-like limbs.
They are very agile, capable of crawling, jumping and somersaulting as well as deftly avoiding blows from a wrench. They feed by tightly wrapping their appendages around their victims and ramming one appendage down the victim's throat, rapidly devouring their flesh and then using the biomass to undergo fission, splitting into four new Mimics. However, they can kill Morgan by stinging him/her, and are known, in lore, to sting certain other Mimics, leading to the victims' transformation into Weavers. Morgan can obtain the Mimic's mimicking power through Neuromods. In-game, the mimics create a suspicion of any object in a room.
The variant Greater Mimic has that ability to turn into more complex objects like EATs, Operators; these mimic facsimiles of actual machines will be fully operational, turrets firing and operators floating around.
TranStar scientists do not know how Mimics transform. The main theories on this subject include the ideas that 1) the Mimic retreats into alternate dimensions and displaces an item from that dimension, 2) the Mimic emits an electromagnetic field that convinces observers that it is an inanimate object, 3) it changes its own molecular structure at will, or 4) it employs "magic" (i.e. some set of rules beyond conventional physics). The in-game support for theory 1) is that, when Morgan uses the Mimic Matter ability, he/she appears to dive into some sort of portal before the mimicked object's duplicate materializes and is viewed in third-person, as if viewed from somewhere near object. Perhaps the object is controlled telekinetically from a pocket dimension. It is also supported by Morgan's apparent invincibility when mimicking an EAT, as if he/she is not a turret himself/herself. This theory does not explain the main supporting evidence for theories 2) (the chittering noises that may or may not be audible from across a pocket dimension's threshold) and 3) (Mimic tumors contain organic, mineral and synthetic matter, which are not normally found in Typhon histology, and may be the result of Mimics' actually altering their molecular structure to try to imitate a nearby object's external appearance (normal Mimics), and potentially inner workings (greater Mimics)). Theory 2) explains neither why EATs cannot detect hidden Mimics (machines are immune to psychic abilities), unless the field emitted by a Mimic can somehow also trick EATs' sensors, nor how Morgan can suddenly appear where the mimicked object has been moved to, even when it has been moved through a very small opening. If the emitted field is similar to Etheric Phantoms' ether clouds, Mimic Matter users' ability to create and move objects might be explained as manipulation of said ether. If it weren't for following mimicked objects through small gaps, it could potentially explain mimicry as simultaneous invisibility and ether manipulation. Theory 3) can explain neither mimicked objects' movement (ex. a cup's molecular structure prohibits it from moving of its own accord), nor the chittering noises, nor the third-person view assumed by Morgan when using Mimic Matter. TranStar research has also failed to support it. Perhaps theory 4) can address any or all of the problems with any number of the other theories.
It is unknown how Mimic detection psychoscope chipsets work, but, given their effectiveness, if their mechanisms were known, it might be possible to understand how Mimic Matter works. Interestingly, greater Mimics' mimicry ability requires a different chipset from normal Mimics' to be seen through, but normal Mimics can still be seen with this chipset. This might suggest that either A), greater Mimics' ability (wormholes, psychoactive field, or shape-shifting) is more refined than normal Mimics', or B), greater Mimics' ability might only be explained by one theory, whereas normal Mimics' might be explained by an interaction between the mechanisms of two theories, one of them including the one used to explain greater Mimics' mimicry. Using Occam's Razor, A) is likely the reason why the more advanced chipset allows detection of all Mimics.
In-Game Description Edit
There is a chipset that allows the Psychoscope to be able to detect a mimic when it has assumed the form of an item. Use this to check the area for mimics before advancing. Remember, however, that first version of detection chip can't detect Greater Mimics. If you do not have the chipset the best way to find hidden Mimics is to search a room for small to medium-sized duplicate objects or objects that appear to be out of place (interestingly, Mimics that are disguised as med kits don't usually have actual med kits around them). Remember that if it requires leverage to lift, then it's likely not a Mimic (a Mimic has been observed to duplicate a tool cart, which requires leverage 2 to move). Wander around the vicinity and hit the said objects with a wrench. Try to charge the attack with your wrench to get the jump on any mimics that you do find, as a fully charged wrench attack can usually one shot a Mimic.
The Mimic's strategy revolves around ambush and strength in numbers, as the most numerous type of Typhon organism it's not uncommon to find 2-4 Mimics in a single area. In the absence of a viable target they prefer to assume the form of a inanimate object for the purpose of lying in wait for one to appear. The first thing that Morgan needs to remember is that Mimics can only assume the form of a object that is already present, so if they see more than one of the same object in a odd place then their best option is to try to eliminate both objects at once. Regular Mimics tend not to assume the forms of heavy objects, while Greater Mimics can.
The Mimic will attempt to scare Morgan, causing them to waste valuable ammunition or stamina in a panic but if they're able to remain calm then they aren't much of a threat. Mimics require a living or dead organism to reproduce, so if one such organism is nearby then it might be best to eliminate that organism first, or at the very least keep any Mimics in the area away from them, in order to prevent them from being able to reproduce.
Mimics are able to feed on "fresh" human corpses, though most encountered will be "consumed" by mimics already. Fresh bodies may be depleted by mimics so that they reproduce, but the player may move these out of reach somehow or choose to use Phantom Genesis to create allied phantoms out of dead bodies, which makes them inaccessible to mimics.
Greater Mimics have to be immobilized before killing, as they (unlike regular Mimics) can jump on Morgan's face, making player helpless against other enemies in the area until they get them off.
Shotguns, pistols and most powers are able to easily deal with mimics as they are not particularly durable compared to Phantoms and other more dangerous foes, and unlike these mimics completely lack a ranged attack, meaning the shotgun and wrench are effective against these enemies.
If the player has somewhat decent aim they should be able to kill the mimic in a singe hit from the shotgun. Mimics are extremely vulnerable when assuming the form of an object, and a fully charged wrench attack should kill any hiding Mimic in a single shot. Be aware that this should only be used against regular mimics, and if you detect a greater mimic in hiding, then it would be best to use the shotgun, GLOO cannon, or EATs instead.
- The Mimic was the first Typhon organism discovered by humans.
- Mimics have some resemblance to the Mimics from the film Edge of Tomorrow (2014), and to the headcrabs from the Half-life series.
- If a single Mimic made it to earth and was able to reproduce, and each subsequent mimic iteration was able to as well, every 5 minutes; it would only take upwards of an hour to completely overrun a city the size of New York. If the mimics are effective and reproduce every minute, the city falls in roughly 12 minutes. This however, is not counting the time it would take mimics to actually get to their prey.
- 4^n = number of mimics for each iteration/generation of Mimics replicating.
- Mimics may be one of the more "pure" versions of Typhon, as they were encountered before they had a chance to devour human subjects. Other forms (such as Phantoms) are based on human beings.
- When a Mimic assumes an item, they will let out a low, yet constant clicking sound.
- A regular Mimic has been observed opening a maintenance hatch with one of its tendrils.
- Disguised Mimics can often be seen tumbling around, such as in the psychotronics lab, in the room where you encounter Aaron Ingram. In the room adjacent, you can see several Greater Mimics disguised as boxes and gurneys.
- According to Raphael Colantonio, the inspiration for the Mimic's ability to imitate comes from the monster of the same name from Dungeons and Dragons, a pen and paper role-playing game.